Monstrum games are the work of Dan Stradwick (also known as “garin”), a designer and programmer originally from New Zealand but now residing in Melbourne, Australia.
Games have been a passion all my life. At primary school my family had no computer or consoles, so I would recruit my friends to help type BASIC programs into the school computers so we could play games on those. What started with programs from magazines eventually led to my own creations.
The early 90s were my personal golden age, featuring such classic releases as Star Control 2, Ultima Underworld and my favourite game of all time, X-Com.
I later gained a degree in Computer Science, but I didn’t publicly release any games until 2007. The first Monsters’ Den was created as an exercise to teach myself Flash, and released for free online. Its popularity has led to several sequels.
In 2009 I also had the opportunity to work with Bioware and EA, leading development on the Dragon Age Journeys web game.
Release History
2007Monsters' Den
The original Monsters' Den, released in Flash on the web.2008Monsters' Den: The Book of Dread
A refinement of the original Monsters' Den, introducing new content and playable characters.2009Dragon Age Journeys
A collaboration with EA and Bioware to create a web-based RPG set in the Dragon Age universe.2012Monsters' Den Chronicles
The prelude to Godfall, signalling a change to higher production values and more refined gameplay.2017Monsters' Den: Godfall
The long-awaiting next evolution of the Monsters' Den formula. Far larger in scope and content than ever before.2018Monsters' Den: The Book of Dread Remastered
A remaster of the web version, created as an incentive for the Godfall Kickstarter and later released on Steam.2019Monsters' Den Chronicles Remastered
Completing the transition of the Monsters' Den catalog from the web to Steam.