Creature Feature II
September 11, 2013Faction Preview: Renouncers
November 29, 2013In the previous Monsters’ Den games, I’ve resisted adding a movement skill to combat. My feeling was that party positioning was one of the key tactical considerations, and finding the right balance and living with the tradeoffs of a given configuration was important. Being able to change it at the start of every battle seemed like enough flexibility.
The Minotaur in Book of Dread could shuffle the party formation, but that was just part of the challenge of dealing with that particular monster. However, in Chronicles these types of abilities became more prevalent. Additionally, some player classes got the ability to change their position– but not all. As I move to push these position-changing abilities further in Godfall, this disparity starts to seem like a bad idea. So I’ve changed my mind.
This is a standard skill like Pass Turn and Retreat. All characters will have access to it (including monsters). It costs no power but it’s a full action and has no other effects, which leaves room for class-specific movement powers to still be useful. I don’t think it will end up devaluing the initial formation too much, because using a whole turn on simply moving is not something done lightly.