Godfall: Let’s Talk
February 6, 2013Creature Feature
May 2, 2013I’m trying to breathe a little more life into the Facebook page, so I’ve been posting some new artwork there. Check it out if you haven’t already.
So what’s happened lately? I went to GDC, got sick, had a birthday.
Nobody cares, what’s happening with Godfall? Well, for the past month or so I’ve actually been working on something else– a mobile version of Monsters’ Den.
People have often asked me when it’s coming to mobile. What you may not know is that over the years there have actually been three different attempts to outsource it, which have all fizzled out or failed for various reasons. What I’ve realized is that if I want it done properly, I’ll have to do it myself– and before now I haven’t been prepared to take that on.
Last month I finally decided to have a play around, and experiment with what was possible using AIR. And after a few false starts and confusing dead ends, it worked surprisingly well. There’s still a significant amount of work needed to optimize the performance and redo the UI to properly support the screen size(s) and touch interface, but I’m more excited by the prospect than I’ve been before.
I now have to decide whether to push on with the mobile work (which realistically will take at least a couple of months to get right) or get back to working on the next game.
Addendum: The mobile game has been put on the back-burner, and I’m back to Godfall full time. More news soon.