Suddenly, it was 2013
January 28, 2013Recent Events
April 8, 2013At least one old feature that was absent in Chronicles will be making a return in Godfall: party conversations!
In the original Monsters’ Den and Book of Dread, these appeared on the loading screens between dungeon levels. Their main purpose was to give the player an idea of what enemy types would appear on the next floor, but they were also an opportunity to impart a bit of flavour (and sometimes humour). The first reason is less relevant now, but I think they are still a very useful way to non-intrusively convey snippets of background imformation and help set the tone of the game. I’m not a great writer, but it’s also an opportunity for me to exercise that muscle.
The old conversations were randomized, with responses written vaguely enough that they could be mixed and matched. This time I am leaning towards having the conversations more tightly scripted, but their occurrence controlled by whether you have the right kind of characters in your current party to fill the speaking roles. This feature is potentially a lot of work, but at least it’s a different kind of work.
Are there topics you’d like to see covered in conversations? Any favourites from Book of Dread?