..better than your new stuff. Chronicles post-mortem.
November 15, 2012Godfall: Let’s Talk
February 6, 2013It’s been a long time between updates, so please accept my usual apologies. Let me fill you in on what’s been happening.
Despite the Roadmap, I managed to go careening off a cliff. Which is to say, things didn’t go to plan. Towards the end of last year I had a long bout of depression which left me questioning not only my willingness to do this type of work, but also my capability. I really started to think that I just didn’t know how to make games any more. It was a bit scary, actually. I think it may have been exacerbated by some design issues I was having with the city builder game I was working on. By the time I came through all that, putting that game on the back-burner seemed like the smartest option, especially as I was getting more excited about Godfall. That city builder is the strategy game I referred to in the Roadmap post, and though it still doesn’t have a name I think it’s a neat idea. I do hope to come back to it one day.
So I’ve been back on Godfall full time for a little while now, and it is exciting. Time has helped clarify some questions I’d never had firm answers to, and the direction and scope of the game is more solid than ever. The amount of work still ahead of me is daunting, and I’ll try to communicate progress better here, like I used to. One thing I may have got right in the Roadmap is that the game does have to come out this year. I don’t have the financial resources to go any longer than that, that’s all the runway I have. It’s an incentive and a challenge and an ulcer in my stomach, all in one.
There is one big question hanging over the game, and that’s whether it should be aimed at the web. Should I release another free, sponsored game, or is it time to try selling it as a download? I do want to make that transition eventually, and this will be by far my biggest game yet. It is a real risk though, and I’m still undecided.