Monsters’ Den Chronicles v1.02
April 12, 2012Monsters’ Den Chronicles 1.2
May 22, 2012A new version of Chronicles is now live on Armor Games, and it includes a host of bug-fixes and improvements.
v1.1 – Premium Content version
- Premium Content added! New characters and campaign modifiers are available. The purchase is tied to your Armor Games account, and can be used whenever you are logged in.
- Secondary stat bonus thresholds reduced
- Boss monsters are not instantly killed by “Coup de Grace” – they now lose 30% of their max health
- Ctrl shortcut in inventory is now “quick sell” rather than destroy item
- “Auto Re-sort bag” button on inventory bags
- Spark of Legend grants an extra enhancement slot
- Cant use more than one Spark of Legend on the same item
- Various other Spark of Legend-related bugs fixed
- Some teal set items didn’t have enhancement slots, they do now
- Store contents are properly updated when switching from local to cloud saves
- When using “Change Formation”, styles belonging to dead characters don’t take effect
- When switching to “Empowered” style, your current skill will be changed if you no longer have enough power for it
- Resurrection skills can no longer have their healing component reduced below 1
- Non-weapon attacks now scale up slightly faster
- Changed power costs on “Heal” and “Healing Flash” (slightly)
- “Healing Flash” cannot be used on the caster, target now loses a small amount of action
- “Insidious Poison” cancels health regen on the target while active
- “Flash Powder” is now a half action
- Cleric’s “Revive” now also Anoints the target
- Rogue’s “Deadly” style critical chance increased
- When a summoned creature is forced to retreat, it is unsummoned
- When you buy an item, the status message tells you which bag it went to
- Better handling of buying items when bags are full or loot settings wouldn’t allow (items no longer lost)
- Current difficulty setting is shown on the load saved game dialog box
- “Double stairs bug” fixed – can no longer use ascend/descend buttons while the party is moving
- Monster damage (in general) increases slightly slower
- Base monster damage reduced by 10%
- On Beginner difficulty, monster health/damage increases even more slowly
- Soulharvester has slightly less health, damage
- Necromancer fights in Act II have reduced enemy counts
- Stats on many undead creatures adjusted
v1.11
- Fixes ‘black screen’ crash bug