garin
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Posts by garin
Doing It In Public
Aug 31st
First of all, I’m sorry about the infrequent updates lately.
Truth be told, it’s not always easy to find something to post. There’s a lot I’d like show or tell you about, but it turns out I have a strong aversion to publicly showing things before they’re finished. This is, naturally, a bit of a problem when you’re trying to be more open about your development process. The thought of someone seeing placeholder art or WIP UI elements and thinking less of the game for it bothers me. But plenty of other developers manage it, so I’ll see if I can start scraping together some more actual gameplay shots for you in future.
Another thing that comes up a lot is the release date for the game: to be blunt, I don’t have one. The most specific I’ve ever gotten is “2010″, and I’m still hoping I won’t end up a liar about that. One of the great things about being an independent is being free of externally-imposed deadlines, and being free to take as long the game needs. This is a big game, much more complex than the previous ones. And I’m working hard.
I’ll put up a new character art preview soon.
Devil Region!
Jul 26th
I mentioned a while back that I was involved in localization, and here’s the proof: Book of Dread has now launched in Japanese!
It was a fairly grueling translation process, but the end result is fascinating to me. It’s a very interesting feeling to see something that you created presented in a language you don’t speak. I can still play it pretty well, though!
Have a look: http://game.goo.ne.jp/premium/game11.html

Art Preview: Cult Guardian
Jun 30th
We all remember this guy: the Cult Guardian. A devotee of the Cult of the Outward Path, this armoured warrior acts as the first line of defense against threats both internal and external.
Click below to see how he’ll be returning in Godfall.
Godfall: The Lord Savant and the College of Mages
Jun 21st
The College of Mages is an old and venerated institution, and the battle mages they train have helped to turn the tide of battle and safeguard civilization for hundreds of years. But when the gods fell, so too did the College. It was initially thought that none had survived.. until the Lord Savant made his triumphant re-appearance.
In the years since, he has rebuilt the institution, and taken a personal hand in the instruction of a new generation of mages. Many end up in the Companies, where their rare skills can best be used. As ruler of the rebuilt city of Savantine, the Lord Savant is a mysterious and influential figure. Though the Clerics distrust him, he is a powerful ally in the fight for survival.
Lost in Translation
Jun 3rd
The past week or so has (unfortunately) been spent trawling through the hideous innards of Book of Dread, prepping it for localization after I signed a deal with a foreign-language portal.
This is bad news in the sense that no new work has been done on Godfall, but good news in that it helps me fund it. Hope to get back to my lovely new engine soon.
Godfall: Combat Mechanics I
May 21st
In the wake of the skills post, I thought I would shed a little light on some of the combat mechanics changes in Godfall. This is only a sample, there are other large (and potentially controversial) changes I’m not ready to talk about yet.
Another Birthday
May 12th
Monsters’ Den Geniuses: I Need Your Skills
May 10th
Alright guys: Tell me about the skills in Book of Dread.
What are the best / worst skills for each class? Which are essential, and which are useless? Share your thoughts or links with me in the comments.
At the point where I’m designing the skill system for the next game, it’s useful to have as many outside perspectives as possible on this.





